Asura which order to join




















I love the detail you put into each class. Glade stalker came from the idea of patrolling the perimeter of his land. I imaging him concerned with keeping his land and people safe. Using tracking skills and observation to hunt any danger out. Posted by: AikoKirschtein. He sounds like great Order of Whispers material!

Since those who awakened in the Cycle of Night tend to be secretive and independent, and with a pet stalker at his side… He sounds like he prefers working quietly to keep everyone safe not much of a glory hound, is he? Posted by: Donari. There actually is a small effect later on from your Order choice, e. Whispers members get to talk to hidden agents and go through a secret door or two.

Nothing game breaking. Since you will be doing all three Order lines with your other alts, I would say find whatever you feel fits your ranger.

My original character, a Thief, went Priory. Not one to be out seeking treasure either. He does tend to be a more independent and secretive person. Undoubtedly hed learn more on traps and have access to more secret pathways to aid him in his purpose to keep his homeland safe.

All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel. Guild Wars 2. Guild Wars 2 Discussion. Best order for ranger. Old Forums Archive. Hello all. Born under the cycle of night. Dreamed about the shield of the moon. Had envisioned a kind of protector role. But that was based more on her personality in general than her profession. Stalker sound right in the Whispers area of work… I decided my characters would be somewhat contrary to the norm, and their presonality grew around that.

At some point during the personal story the game forces you to choose one of three orders: Durmand priory Order of whispers Vigil The wiki says that once you've made a choice, you can change affiliation "with a little effort", but doesn't give more detail. How do I exactly change between orders? Improve this question. You should specify which race, because the Asura definitely don't have any orders. I didn't know.

From the wiki: "An order is a multi-racial organization which is dedicated to combating the awoken Elder Dragons". Asura must be the exception, then — stoldark.

Then maybe I just haven't gotten there yet, I figured it was race specific because I hadn't seen it. Tacroy: I can definitely confirm that I have been playing with an Asura and these orders have entered my personal story around high teen levels.

Add a comment. Active Oldest Votes. TL;DR - You can't change order. But true undesrtanding of this statement was explained few posts later ; You can get through the all major areas in game, but not through the whole story. You won't be able to do that. Improve this answer. Axxelsian Axxelsian 2 2 silver badges 10 10 bronze badges. Are you sure? The wiki link does mention changing is possible.

Mac I'm not sure. Could you include your sources please? Quoted directly from the Guild Wars 2 Wikia: Other players can help with another player's story but are not able to make choices which affect the outcome, though they can choose to accept the outcome as their own.

Throw soldiers at the bad guys until we crush them under our corpses. How it acts in game: For the most part they do as they're described as, but they also have a nasty habit of doing that thing victorian era "anthropologists" did back in the day, where they show up to some foreign land, take some things, kill some native people that are angry these strangers showed up out of nowhere, and then go "RESEARCH ACHIEVED" which Order of Whispers What it's described as: secret society.

Has fingers in every corner of every society. Probably in the other orders as well, but you'll never know who. There are a few npcs sprinkled around that are actually hidden in plain sight, but imo they get absolutely spoiled by the super easy to access whispers bases. Priory is closest I guess, but idk, it's probably a consequence of them spreading themselves too thin during launch, storywise, but they're all just caricatures of their archetypes and not much else.

Maybe if they could've been tied to gameplay outside of the personal story? Pledge to an order and get specific dailies tied to what that order would encourage? I agree with you on this part though, I think it's more logical for Forgal to hold the gate, and not Tybalt. What I wish they had done instead is make three different missions there, and had more things happening at the same time so all three mentors could be there and doing different things, with you having to play through all three orders to see the full story.

Tybalt and his partner get the beacons lit, but his beacon tower is swarmed in the process. He blows it up, rather than be killed and turned into an undead. Forgal makes the stand in the courtyard, and is ground zero when the dragon lands. He and a few brave souls make one last stand to buy time for others to escape.

Sieran powers up a gate they were building so people can evacuate straight to Lion's Arch, but the gate isn't complete yet and to power it she has to stay on that side. When the risen close in, she's forced to destroy the gate. This way you could have briefly run into the other mentors at Claw Island, and they each would have had their own, more fitting end.

It also would show that all three died there, because there's no way you wouldn't run into Sieran or Forgal later if they didn't die there. Edit: Oh, and 'other' because all three have good and bad points. I would pick Vigil just for Almorra, but The way the cutscene is shown, the mentor walks through the gate, then the gate gets shut. I was going solely by this image when comparing the three instances.

As such, the case I brought up for Tybalt holds. When it comes to Forgal and Sieran, they were established as clever people, Forgal even having a sort of a running gag with the player about knowing when it's time to kick the doors down, and that not doing so isn't always cowardice, but strategy, and they knew they were alone against an army of Risen; they'd take down three, five, perhaps thirty-five.

The shut gate alone would do more than those two combined, because the entire point of that "sacrifice" was to buy time for others to escape. Which is still kinda questionable, considering the Risen can just tunnel through anything, as shown during Zhaitan's attack on the Whispers HQ, and on the Oxbow Isle in Mount Maelstrom, to name a couple, so perhaps even Tybalt's fireworks shouldn't be seen as reasonable.

But, as I've mentioned in the quoted post, Tybalt might have been in deep, deep depression, and that hideous, bleak veil's anything but reasonable. Sure, it can be argued that it canonically happened in a way different from the game because of the fact it's a game, just like the Brand is described to be so vast that it takes days to travel across, not take two hops with a raptor and vibe at the HP on the other end.

But if we're supposed to come up with our own stories to not feel bad about a game in the first place, then the game sucks. There could've been virtually anything, and I'm pretty sure ANet also could've come up with said anything, so there must've been a more meta reason for the final product shipping with this "one for all and But then there's the mystery of how long have ANet been torturing the phenomenal Kate Miller to make her sound like she does as the female charr Commander.

Have You ever played, say, a writing desk? Not sure why as I'm more of a knowledge-is-power bookworm irl and seriously, Forgal is kinda creepy , but over the years I found out i like Vigil the best. Maybe it's because of Almorra, maybe something else I honestly don't know. But I still choose them for most of my long-term alts. Theoretically I'd go with the Priory and they're my 2 but I've become fond of the Vigil, probably because of Almorra Soulkeeper and her portrayal in Ghosts of Ascalon.

The idea of altruistic individuals coming together regardless of race to protect everyone regardless of race certainly appeals to me—especially as the Vigil was founded before the human-charr truce. Though in-game it tends to gloss over that and the Pact has taken over with the Vigil being the pure strength branch. I like apples. And I like the story steps with them, between stealth, infiltration, special rescue Yeah, like for Asura, the story makes scholar Krasso look like a total chump who screws up everything, while agent Batanga succeeds beautifully ever time And crusader Slep had some concerns about the environment or whatever.

As many said, I'd rather have the option not have to choose any. That does not mean however that I don't enjoy doing that bit. It takes a much more serious and professional approach to the war against the dragons. They are well aware of the threat that the dragons represent and there's no messing around. They're a large and organised army. Though just a small group of spies.

They don't really do much of anything. Then they waste time hidding and messing around with characters that eventualy become pointless and useless to the story. However, for some reason I do agree with a lot of their points of view and their representative that takes a more clever approach to certain situations rather than just blunt force.

If it wasn't to make a change out of the other two, I'd never pick the priory not once. This useless run around with a crazy Sylvari chick that does nothing but get into trouble, looking for objects that have no real significant use on the long run, but to win a small battle in lion's arch I must admit that it is funny to follow this path if you wanna laugh or find yourself pulling faces at both her and gix in equal measures but for different reasons.

I would have liked more options.



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